Software I use
Video editing
Game design
Photo editing
Graphic design
3D modelling
Pixel art assets
3D game development
I’m Owen Dixon, a 17-year-old video editor and games designer. I love taking raw ideas and shaping them into work that feels intentional, clean, and worth revisiting.
I got into editing through old Call of Duty videos I watched on PS4. That sparked enough curiosity for me to try SHAREfactory. My early edits were rough, but I stayed with it and kept learning.
A few years later, I moved to Filmora on PC. Better tools meant I could structure edits properly and pay more attention to pacing, flow, and atmosphere instead of just cutting clips together.
Eventually, I outgrew simpler software. Moving to DaVinci Resolve gave me the creative headroom I needed and pushed my standards higher. It helped me produce stronger, more polished work.
Games design has always been part of how I think. I was obsessed with games as a kid and always wanted to build one. In college, choosing games design and 3D modelling gave me the base to take that seriously.
I started building with Construct 3 for pixel projects and I’m now learning Unreal Engine and 3D workflows. The goal is steady progress and genuinely original output.
Dishonored, Minecraft, Subnautica, Rust, Rainbow Six Siege, Elden Ring, War Thunder, and The Forest.
These influence how I think about mood, pace, tension, and the feeling of progression.
I’m focused on sharpening both tracks, editing and design, so each new project lands with better craft than the last.