Video Editor / Games Designer

Owen Dixon

Cut With Intent. Build With Imagination.

I make edits with pace, shape, and intent, then carry that same mindset into game ideas. I’m 17, still early in my journey, and serious about building digital work that feels sharp and memorable.

Background

How I built my style

From early PS4 edits to DaVinci Resolve and game design at college, every step pushed me to level up quality and decision-making.

Read my story
Featured Work

Selected projects and experiments

A focused set of edits and game concepts, structured so new work can be added quickly without breaking the visual system.

Explore projects
Creative Focus

Editing

Gameplay footage shaped into coherent stories with cleaner pacing and stronger visual rhythm.

Design

From pixel prototypes in Construct 3 to growing confidence in Unreal Engine and 3D modelling workflows.

Contact

Open to collaboration, feedback, and ideas worth building. The contact page has direct routes to reach out.